10 Steps to great game design part 1

Gaming is something which makes you different, Makes you enjoy the moment like you were doing it for real. Sometimes we feel making designs. May be not everybody but who are skilled at designs and logic can make a magnificent game remembered.

So what you do before you start making a game.!!!! Read about it not games but how to make game design and everything. Here, are some if we can follow those points….you have a kick start.

1. The Kiss Factor:

KISS stands for Keep it simple Stupid. When you design a game, the most influential factor is whom are targeting. The message should be passed in such a way that even an ordinary person can understand. The goal of the game should be simple and must be expressed in few words, like”Save the princess”,”You need more money”. Avoid essays.

2. Communication Statements:

How you communicate to the users trough the game is what matters. You should have statements which are sincere and self explanatory, but not terribly long. They should be able to tell the user what he or she is intended to do. Gamers might not be highly sophisticated computers user, so your game should be able to guide them through out.

3. Puzzle has to be structured properly :

Every game whether its action or arcade has a certain degree of puzzle involved in it. Don’t make gamers aimlessly wander for the puzzle. Plus don’t have just one puzzle that can solve that stage. Have a couple of puzzles intermingled with the stage which change with every stage, giving the user a new thrill at every stage. Don’t keep it too easy neither the same every time. More variations will make your game look remarkably new every time the player plays.

4. Balance the difficulty of puzzles :

This is one of the major factor as per my gaming experience says (well not designing but playing). As per the 3rd point you need puzzles but how you throw it to the user it depends. Every game has puzzles which has a certain level of difficulty. Increase your difficult level as the stages increase. Rewards them some points and give another. Over all difficulty will depend not only on the game design but also the type of user(new, moderate and hardcore). One of the games i played, used to fluctuate its difficulty level by injecting small and easy tricks. That used to keep the interest alive as “it makes the user happy to solve something at a higher level easy”.

5. Never ignore logic and science :

We might be playing games which is based totally on imagination but still we don’t want it act  irrationally. Give them a real world feel by the following logic and science. Make them as accurate as possible and add some feedback affects or sound effects to make them real.

So what do you think now ? Does this help you ?  Next 5 points continued in 10 Steps to great game design part 2

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